Keep particles either inside or outside a Mesh

Вводные параметры:
Solid (Mesh (Полигональная сетка))
Mesh to bounce points off
Points (Point (Точка))
Points to keep either inside or outside Brep
Hardness (Number (Число))
Restitution(bounciness) of surface (between 0 and 1)
Traction (Number (Число))
Factor between 0 and 1 for how much tangential velocity is affected by collisions

Результирующие параметры:
CollideSurf (Generic Data (Общие данные))
CollideSurf out