CollideSurf


Keep particles either inside or outside a Brep


Вводные параметры:
Solid (Brep)
Brep to bounce points off
Points (Point (Точка))
Points to keep either inside or outside Brep
Hardness (Number (Число))
Restitution(bounciness) of surface (between 0 and 1)


Результирующие параметры:
CollideSurf (Generic Data (Общие данные))
CollideSurf out